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-![](/media/content/like/sakura.jpg){alt="dithered sakura" class="cutout" style="object-position:0 33%;"}
-
-here's some stuff i like:
-
-- https://tailscale.com/blog/plan9-port [<sup>[?]</sup>](https://web.archive.org/web/20250403135024/https://tailscale.com/blog/plan9-port)
-- https://anniemueller.com/posts/in-praise-of-creating-crap [<sup>[?]</sup>](https://web.archive.org/web/20250524011520/https://anniemueller.com/posts/in-praise-of-creating-crap)
-- https://www.math.uwaterloo.ca/tsp/korea/index.html [<sup>[?]</sup>](https://web.archive.org/web/20250524011652/https://www.math.uwaterloo.ca/tsp/korea/index.html)
-
-> It’s not that user experience designers are trying to kill curiosity. They’re
-> trying to help. But help, at scale, becomes architecture. And architecture
-> shapes cognition. The interfaces we use become metaphors for how we think the
-> world works. If your phone always gives you the answer, you stop asking
-> better questions.  
-> <https://www.joanwestenberg.com/how-convenience-kills-curiosity> [<sup>[?]</sup>](https://web.archive.org/web/20250524012154/https://www.joanwestenberg.com/how-convenience-kills-curiosity/)
-
-
-~