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authorRobert Günzler <r@gnzler.io>2026-09-22 19:04:43 +0200
committerRobert Günzler <r@gnzler.io>2026-09-22 22:54:29 +0200
commit45b882af8d69bde7d6959c52ea6e92b91ba93962 (patch)
treee1235b8c3e780e361c9634127feb8f7301ea2432 /src/inc/like.md
parente8fc8b47f957dc03981e72eb4e2289bcb05da9c3 (diff)
downloadsite-45b882af8d69bde7d6959c52ea6e92b91ba93962.tar.gz
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-![](/media/content/like/sakura.jpg){alt="dithered sakura" class="cutout" style="object-position:0 33%;"}
-
-here's some stuff i like:
-
-- https://tailscale.com/blog/plan9-port [<sup>[?]</sup>](https://web.archive.org/web/20250403135024/https://tailscale.com/blog/plan9-port)
-- https://anniemueller.com/posts/in-praise-of-creating-crap [<sup>[?]</sup>](https://web.archive.org/web/20250524011520/https://anniemueller.com/posts/in-praise-of-creating-crap)
-- https://www.math.uwaterloo.ca/tsp/korea/index.html [<sup>[?]</sup>](https://web.archive.org/web/20250524011652/https://www.math.uwaterloo.ca/tsp/korea/index.html)
-
-> It’s not that user experience designers are trying to kill curiosity. They’re
-> trying to help. But help, at scale, becomes architecture. And architecture
-> shapes cognition. The interfaces we use become metaphors for how we think the
-> world works. If your phone always gives you the answer, you stop asking
-> better questions.  
-> <https://www.joanwestenberg.com/how-convenience-kills-curiosity> [<sup>[?]</sup>](https://web.archive.org/web/20250524012154/https://www.joanwestenberg.com/how-convenience-kills-curiosity/)
-
-
-~