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<p>
<img src="/media/content/like/sakura.jpg" class="cutout" style="object-position:0 33%;" alt="dithered sakura">
</p>
<h1>some stuff i like</h1>
<ul>
<li><a href="https://tailscale.com/blog/plan9-port" class="uri" target="_blank">https://tailscale.com/blog/plan9-port</a>
<a href="https://web.archive.org/web/20250403135024/https://tailscale.com/blog/plan9-port" target="_blank"><sup>[?]</sup></a></li>
<li><a href="https://anniemueller.com/posts/in-praise-of-creating-crap" class="uri" target="_blank">https://anniemueller.com/posts/in-praise-of-creating-crap</a>
<a href="https://web.archive.org/web/20250524011520/https://anniemueller.com/posts/in-praise-of-creating-crap" target="_blank"><sup>[?]</sup></a></li>
<li><a href="https://www.math.uwaterloo.ca/tsp/korea/index.html" class="uri" target="_blank">https://www.math.uwaterloo.ca/tsp/korea/index.html</a>
<a href="https://web.archive.org/web/20250524011652/https://www.math.uwaterloo.ca/tsp/korea/index.html" target="_blank"><sup>[?]</sup></a></li>
</ul>
<blockquote>
<p>It’s not that user experience designers are trying to kill curiosity.
They’re trying to help. But help, at scale, becomes architecture. And
architecture shapes cognition. The interfaces we use become metaphors
for how we think the world works. If your phone always gives you the
answer, you stop asking better questions.<br></p>
<cite>
<a href="https://web.archive.org/web/20250524012154/https://www.joanwestenberg.com/how-convenience-kills-curiosity/"
target="_blank"
>source</a>
</cite>
</blockquote>
<p>~</p>
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