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#!/usr/bin/env python3
import argparse
import json
import logging
import signal
import sys
from datetime import timedelta
from math import floor
# yapf: disable
import gi
gi.require_version('Playerctl', '2.0')
from gi.repository import GLib, Playerctl
# yapf: enable
logger = logging.getLogger(__name__)
def write_output(text, player):
logger.info('Writing output')
output = {
'text': text,
'class': 'custom-' + player.props.player_name,
'alt': player.props.player_name
}
sys.stdout.write(json.dumps(output) + '\n')
sys.stdout.flush()
def on_play(player, status, manager):
logger.info('Received new playback status')
on_metadata(player, player.props.metadata, manager)
def on_metadata(player, metadata, manager):
logger.info('Received new metadata')
track_info = ''
if player.props.player_name == 'spotify' and \
'mpris:trackid' in metadata.keys() and \
':ad:' in player.props.metadata['mpris:trackid']:
track_info = 'AD PLAYING'
if player.get_title() and player.get_title() != '':
track_info = f"{player.get_title()}"
if player.get_artist() and player.get_artist() != '':
track_info = f"{player.get_artist()} - {track_info}"
if 'mpris:length' in player.props.metadata.keys():
dur_td = timedelta(microseconds=player.props.metadata['mpris:length'])
dur_h, remainder = divmod(dur_td.total_seconds(), 3600)
dur_m, dur_s = divmod(remainder, 60)
dur = f"{floor(dur_m)}:{floor(dur_s):02}"
if dur_h > 0:
dur = f"{floor(dur_h)}:{dur}"
track_info = '{} ({})'.format(track_info, str(dur))
if player.props.status == 'Paused' and track_info:
track_info = ' ' + track_info
if player.props.status == 'Stopped':
return
if track_info == '':
logger.warning('TrackInfo was empty after parsing')
return
write_output(track_info, player)
def on_player_appeared(manager, player, selected_player=None):
if player is not None and (selected_player is None
or player.name == selected_player):
init_player(manager, player)
else:
logger.debug(
"New player appeared, but it's not the selected player, skipping")
def on_player_vanished(manager, player):
logger.info('Player has vanished')
sys.stdout.write('\n')
sys.stdout.flush()
def init_player(manager, name):
logger.debug('Initialize player: {player}'.format(player=name.name))
player = Playerctl.Player.new_from_name(name)
player.connect('playback-status', on_play, manager)
player.connect('metadata', on_metadata, manager)
manager.manage_player(player)
on_metadata(player, player.props.metadata, manager)
def signal_handler(sig, frame):
logger.debug('Received signal to stop, exiting')
sys.stdout.write('\n')
sys.stdout.flush()
# loop.quit()
sys.exit(0)
def parse_arguments():
parser = argparse.ArgumentParser()
# Increase verbosity with every occurance of -v
parser.add_argument('-v', '--verbose', action='count', default=0)
# Define for which player we're listening
parser.add_argument('--player',
help='player to listen for')
# Define which players to ignore entirely
parser.add_argument('-I', '--ignore',
action='append',
help='players to ignore')
return parser.parse_args()
def main():
arguments = parse_arguments()
# Initialize logging
logging.basicConfig(stream=sys.stderr,
level=logging.DEBUG,
format='%(name)s %(levelname)s %(message)s')
# Logging is set by default to WARN and higher.
# With every occurrence of -v it's lowered by one
logger.setLevel(max((3 - arguments.verbose) * 10, 0))
# Log the sent command line arguments
logger.debug('Arguments received {}'.format(vars(arguments)))
manager = Playerctl.PlayerManager()
loop = GLib.MainLoop()
manager.connect('name-appeared',
lambda *args: on_player_appeared(*args, arguments.player))
manager.connect('player-vanished', on_player_vanished)
signal.signal(signal.SIGINT, signal_handler)
signal.signal(signal.SIGTERM, signal_handler)
for player in manager.props.player_names:
if arguments.player is not None and arguments.player != player.name:
logger.debug(
'{player} is not the filtered player, skipping it'.format(
player=player.name))
continue
if arguments.ignore is not None and player.name in arguments.ignore:
logger.debug(
'{player} is ignored, skipping it'.format(
player=player.name))
continue
init_player(manager, player)
loop.run()
if __name__ == '__main__':
main()
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