1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
|
local opts = {
show_distance = true,
show_coordinates = true,
coordinates_space = "image",
show_angles = "degrees",
line_width = 2,
dots_radius = 3,
font_size = 36,
line_color = "33",
confirm_bindings = "MBTN_LEFT,ENTER",
exit_bindings = "ESC",
set_first_point_on_begin = false,
clear_on_second_point_set = false,
}
local options = require 'mp.options'
local msg = require 'mp.msg'
local assdraw = require 'mp.assdraw'
local state = 0 -- {0,1,2,3} = {inactive,setting first point,setting second point,done}
local first_point = nil -- in normalized video space coordinates
local second_point = nil -- in normalized video space coordinates
local video_dimensions_stale = false
function split(input)
local ret = {}
for str in string.gmatch(input, "([^,]+)") do
ret[#ret + 1] = str
end
return ret
end
local confirm_bindings = split(opts.confirm_bindings)
local exit_bindings = split(opts.exit_bindings)
options.read_options(opts, nil, function()
if state ~= 0 then
remove_bindings()
end
confirm_bindings = split(opts.confirm_bindings)
exit_bindings = split(opts.exit_bindings)
if state ~= 0 then
add_bindings()
mark_stale()
end
end)
function draw_ass(ass)
local ww, wh = mp.get_osd_size()
mp.set_osd_ass(ww, wh, ass)
end
function cursor_video_space_normalized(dim)
local mx, my = mp.get_mouse_pos()
local ret = {}
ret[1] = (mx - dim.ml) / (dim.w - dim.ml - dim.mr)
ret[2] = (my - dim.mt) / (dim.h - dim.mt - dim.mb)
return ret
end
function refresh()
if not video_dimensions_stale then return end
video_dimensions_stale = false
local dim = mp.get_property_native("osd-dimensions")
local out_params = mp.get_property_native("video-out-params")
if not dim or not out_params then
draw_ass("")
return
end
local vid_width = out_params.dw
local vid_height = out_params.dh
function video_space_normalized_to_video(point)
local ret = {}
ret[1] = point[1] * vid_width
ret[2] = point[2] * vid_height
return ret
end
function video_space_normalized_to_screen(point)
local ret = {}
ret[1] = point[1] * (dim.w - dim.ml - dim.mr) + dim.ml
ret[2] = point[2] * (dim.h - dim.mt - dim.mb) + dim.mt
return ret
end
local line_start = {}
local line_end = {}
if second_point then
line_start.image = video_space_normalized_to_video(first_point)
line_start.screen = video_space_normalized_to_screen(first_point)
line_end.image = video_space_normalized_to_video(second_point)
line_end.screen = video_space_normalized_to_screen(second_point)
elseif first_point then
line_start.image = video_space_normalized_to_video(first_point)
line_start.screen = video_space_normalized_to_screen(first_point)
line_end.image = video_space_normalized_to_video(cursor_video_space_normalized(dim))
line_end.screen = {}
line_end.screen[1], line_end.screen[2] = mp.get_mouse_pos()
else
local mx, my = mp.get_mouse_pos()
line_start.image = video_space_normalized_to_video(cursor_video_space_normalized(dim))
line_start.screen = {}
line_start.screen[1], line_start.screen[2] = mp.get_mouse_pos()
line_end = line_start
end
local distinct = (math.abs(line_start.screen[1] - line_end.screen[1]) >= 1
or math.abs(line_start.screen[2] - line_end.screen[2]) >= 1)
local a = assdraw:ass_new()
local draw_setup = function(bord)
a:new_event()
a:pos(0,0)
a:append("{\\bord" .. bord .. "}")
a:append("{\\shad0}")
local r = opts.line_color
a:append("{\\3c&H".. r .. r .. r .. "&}")
a:append("{\\1a&HFF}")
a:append("{\\2a&HFF}")
a:append("{\\3a&H00}")
a:append("{\\4a&HFF}")
a:draw_start()
end
local dot = function(pos, size)
draw_setup(size)
a:move_to(pos[1], pos[2]-0.5)
a:line_to(pos[1], pos[2]+0.5)
end
local line = function(from, to, size)
draw_setup(size)
a:move_to(from[1], from[2])
a:line_to(to[1], to[2])
end
if distinct then
dot(line_start.screen, opts.dots_radius)
line(line_start.screen, line_end.screen, opts.line_width)
dot(line_end.screen, opts.dots_radius)
else
dot(line_start.screen, opts.dots_radius)
end
local line_info = function()
if not opts.show_distance then return end
a:new_event()
a:append("{\\fs36}{\\bord1}")
a:pos((line_start.screen[1] + line_end.screen[1]) / 2, (line_start.screen[2] + line_end.screen[2]) / 2)
local an = 1
if line_start.image[1] < line_end.image[1] then an = an + 2 end
if line_start.image[2] < line_end.image[2] then an = an + 6 end
a:an(an)
local image = math.sqrt(math.pow(line_start.image[1] - line_end.image[1], 2) + math.pow(line_start.image[2] - line_end.image[2], 2))
local screen = math.sqrt(math.pow(line_start.screen[1] - line_end.screen[1], 2) + math.pow(line_start.screen[2] - line_end.screen[2], 2))
if opts.coordinates_space == "both" then
a:append(string.format("image: %.1f\\Nscreen: %.1f", image, screen))
elseif opts.coordinates_space == "image" then
a:append(string.format("%.1f", image))
elseif opts.coordinates_space == "window" then
a:append(string.format("%.1f", screen))
end
end
local dot_info = function(pos, opposite)
if not opts.show_coordinates then return end
a:new_event()
a:append("{\\fs" .. opts.font_size .."}{\\bord1}")
a:pos(pos.screen[1], pos.screen[2])
local an
if distinct then
an = 1
if line_start.image[1] > line_end.image[1] then an = an + 2 end
if line_start.image[2] < line_end.image[2] then an = an + 6 end
else
an = 7
end
if opposite then
an = 9 + 1 - an
end
a:an(an)
if opts.coordinates_space == "both" then
a:append(string.format("image: %.1f, %.1f\\Nscreen: %i, %i",
pos.image[1], pos.image[2], pos.screen[1], pos.screen[2]))
elseif opts.coordinates_space == "image" then
a:append(string.format("%.1f, %.1f", pos.image[1], pos.image[2]))
elseif opts.coordinates_space == "window" then
a:append(string.format("%i, %i", pos.screen[1], pos.screen[2]))
end
end
dot_info(line_start, true)
if distinct then
line_info()
dot_info(line_end, false)
end
if distinct and opts.show_angles ~= "no" then
local dist = 50
local pos_from_angle = function(mult, angle)
return {
line_start.screen[1] + mult * dist * math.cos(angle),
line_start.screen[2] + mult * dist * math.sin(angle),
}
end
local extended = { line_start.screen[1], line_start.screen[2] }
if line_end.screen[1] > line_start.screen[1] then
extended[1] = extended[1] + dist
else
extended[1] = extended[1] - dist
end
line(line_start.screen, extended, math.max(0, opts.line_width-0.5))
local angle = math.atan(math.abs(line_start.image[2] - line_end.image[2]) / math.abs(line_start.image[1] - line_end.image[1]))
local fix_angle
local an
if line_end.image[2] < line_start.image[2] and line_end.image[1] > line_start.image[1] then
-- upper-right
an = 4
fix_angle = function(angle) return - angle end
elseif line_end.image[2] < line_start.image[2] then
-- upper-left
an = 6
fix_angle = function(angle) return math.pi + angle end
elseif line_end.image[1] < line_start.image[1] then
-- bottom-left
an = 6
fix_angle = function(angle) return math.pi - angle end
else
-- bottom-right
an = 4
fix_angle = function(angle) return angle end
end
-- should implement this https://math.stackexchange.com/questions/873224/calculate-control-points-of-cubic-bezier-curve-approximating-a-part-of-a-circle
local cp1 = pos_from_angle(1, fix_angle(angle*1/4))
local cp2 = pos_from_angle(1, fix_angle(angle*3/4))
local p2 = pos_from_angle(1, fix_angle(angle))
a:bezier_curve(cp1[1], cp1[2], cp2[1], cp2[2], p2[1], p2[2])
a:new_event()
a:append("{\\fs" .. opts.font_size .."}{\\bord1}")
local text_pos = pos_from_angle(1.1, fix_angle(angle*2/3)) -- you'd think /2 would make more sense, but *2/3 looks better
a:pos(text_pos[1], text_pos[2])
a:an(an)
if opts.show_angles == "both" then
a:append(string.format("%.2f\\N%.1f°", angle, angle / math.pi * 180))
elseif opts.show_angles == "degrees" then
a:append(string.format("%.1f°", angle / math.pi * 180))
elseif opts.show_angles == "radians" then
a:append(string.format("%.2f", angle))
end
end
draw_ass(a.text)
end
function mark_stale()
video_dimensions_stale = true
end
function add_bindings()
mp.add_forced_key_binding("mouse_move", "ruler-mouse-move", mark_stale)
for _, key in ipairs(confirm_bindings) do
mp.add_forced_key_binding(key, "ruler-next-" .. key, next_step)
end
for _, key in ipairs(exit_bindings) do
mp.add_forced_key_binding(key, "ruler-stop-" .. key, stop)
end
end
function remove_bindings()
for _, key in ipairs(confirm_bindings) do
mp.remove_key_binding("ruler-next-" .. key)
end
for _, key in ipairs(exit_bindings) do
mp.remove_key_binding("ruler-stop-" .. key)
end
mp.remove_key_binding("ruler-mouse-move")
end
function next_step()
if state == 0 then
state = 1
mp.register_idle(refresh)
mp.observe_property("osd-dimensions", nil, mark_stale)
mark_stale()
add_bindings()
if opts.set_first_point_on_begin then
next_step()
end
elseif state == 1 then
local dim = mp.get_property_native("osd-dimensions")
if not dim then return end
state = 2
first_point = cursor_video_space_normalized(dim)
elseif state == 2 then
local dim = mp.get_property_native("osd-dimensions")
if not dim then return end
state = 3
second_point = cursor_video_space_normalized(dim)
if opts.clear_on_second_point_set then
next_step()
end
else
stop()
end
end
function stop()
if state == 0 then return end
mp.unregister_idle(refresh)
mp.unobserve_property(mark_stale)
remove_bindings()
state = 0
first_point = nil
second_point = nil
draw_ass("")
end
mp.add_key_binding(nil, "ruler", next_step)
|