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| author | Robert Günzler <r@gnzler.io> | 2021-01-21 19:33:10 +0100 |
|---|---|---|
| committer | Robert Günzler <r@gnzler.io> | 2021-01-21 19:40:20 +0100 |
| commit | 72c39240811f1def43fca71de51566d206f7728d (patch) | |
| tree | a33aa1331fc55b587a243f64ef94d781df40a8ae /.config/mpv/config | |
| parent | 0762801ed9627021e732cdeb225a737f44e3df42 (diff) | |
Update 2021-01-21T18:33:10Z
Diffstat (limited to '.config/mpv/config')
| -rw-r--r-- | .config/mpv/config | 47 |
1 files changed, 38 insertions, 9 deletions
diff --git a/.config/mpv/config b/.config/mpv/config index 3491d76..8d6ac1a 100644 --- a/.config/mpv/config +++ b/.config/mpv/config @@ -4,12 +4,15 @@ autoload-files=no input-ipc-server=/var/run/user/1000/mpv profile=gpu-hq +icc-profile=~~/B140QAN02_0.icm +tone-mapping=clip +target-peak=500 # # Video # -framedrop=vo -video-sync=display-resample +# framedrop=vo +# video-sync=display-resample gpu-context=wayland window-maximized=yes # prevent wayland problems with buffer resize hwdec=yes @@ -115,21 +118,39 @@ dscale=ewa_lanczossharp correct-downscaling=yes sigmoid-upscaling=yes -[gpuscale8] -profile-desc="Use GLSL shaders to scale via GPU" +[gpuscale] +profile-desc="Use GLSL shaders to scale via GPU (FSRCNNX)" profile=gpu-hq -glsl-shaders=~~/shaders/FSRCNNX_x2_16-0-4-1.glsl +hwdec=auto-copy +gpu-api=opengl +fbo-format=rgba16f +cscale=mitchell +dscale=mitchell +linear-downscaling=no +glsl-shaders-clr +glsl-shaders=~~/shaders/default-shader-pack/shaders/FSRCNNX_x2_8-0-4-1.glsl +glsl-shaders=~~/shaders/default-shader-pack/shaders/KrigBilateral.glsl +glsl-shaders=~~/shaders/default-shader-pack/shaders/SSimDownscaler.glsl -[gpuscale16] -profile-desc="Use GLSL shaders to scale via GPU" +[gpuscale-high] +profile-desc="Use GLSL shaders to scale via GPU (FSRCNNX x16)" profile=gpu-hq -glsl-shaders=~~/shaders/FSRCNNX_x2_8-0-4-1.glsl +hwdec=auto-copy +gpu-api=opengl +fbo-format=rgba16f +cscale=mitchell +dscale=mitchell +linear-downscaling=no +glsl-shaders-clr +glsl-shaders=~~/shaders/default-shader-pack/shaders/FSRCNNX_x2_16-0-4-1.glsl +glsl-shaders=~~/shaders/default-shader-pack/shaders/KrigBilateral.glsl +glsl-shaders=~~/shaders/default-shader-pack/shaders/SSimDownscaler.glsl [interpolate] profile-desc="Increase framecount by interpolating (with vapoursynth)" profile=gpu-hq vf=format=yuv420p,scale=w=-1:h=720,vapoursynth=~~/vapoursynth/interpolate.vpy:4:4 -video-sync=display-desync +video-sync=display-resample [svp] profile-desc="[irrelevant] Integrate with SVP" @@ -157,3 +178,11 @@ vf-add='stereo3d:ab2l:ml' [skip-silence] profile-desc="Skip over silent parts" af-add='silenceremove=0:0:0:-1:0.001:-45dB:0:rms' + +[anime4k] +profile-desc="Anime4K x2 Perceptual" +glsl-shaders-clr +glsl-shaders=~~/shaders/default-shader-pack/shaders/Anime4K_3.0_Upscale_CNN_M_x2_Deblur.glsl +glsl-shaders=~~/shaders/default-shader-pack/shaders/Anime4K_3.0_ThinLines_HQ.glsl +glsl-shaders=~~/shaders/default-shader-pack/shaders/Anime4K_3.0_DarkLines_HQ.glsl +glsl-shaders=~~/shaders/default-shader-pack/shaders/Anime4K_3.0_Denoise_Bilateral_Mode.glsl |