![](/media/content/like/sakura.jpg){alt="dithered sakura" class="cutout" style="object-position:0 33%;"} here's some stuff i like: - https://tailscale.com/blog/plan9-port [[?]](https://web.archive.org/web/20250403135024/https://tailscale.com/blog/plan9-port) - https://anniemueller.com/posts/in-praise-of-creating-crap [[?]](https://web.archive.org/web/20250524011520/https://anniemueller.com/posts/in-praise-of-creating-crap) - https://www.math.uwaterloo.ca/tsp/korea/index.html [[?]](https://web.archive.org/web/20250524011652/https://www.math.uwaterloo.ca/tsp/korea/index.html) > It’s not that user experience designers are trying to kill curiosity. They’re > trying to help. But help, at scale, becomes architecture. And architecture > shapes cognition. The interfaces we use become metaphors for how we think the > world works. If your phone always gives you the answer, you stop asking > better questions. > [[?]](https://web.archive.org/web/20250524012154/https://www.joanwestenberg.com/how-convenience-kills-curiosity/) ~