#!/bin/sh # Note: the "Mod4" modifier is also known as Logo, GUI, Windows, Mod4, etc. riverctl input "1739:0:Synaptics_TM3289-021" natural-scroll enabled riverctl input "1739:0:Synaptics_TM3289-021" pointer-accel 0 riverctl input "1739:0:Synaptics_TM3289-021" tap enabled riverctl input "1739:0:Synaptics_TM3289-021" accel-profile adaptive # run application launcher riverctl map normal Mod4 D spawn 'menu -run' # start an instance of foot (https://codeberg.org/dnkl/foot) riverctl map normal Mod4 Return spawn foot # Mod4+Q to close the focused view riverctl map normal Mod4+Shift Q close # Mod4+Shift+E to exit river riverctl map normal Mod4+Shift E exit # Mod4+J and Mod4+K to focus the next/previous view in the layout stack riverctl map normal Mod4 J focus-view next riverctl map normal Mod4 K focus-view previous # Mod4+Shift+J and Mod4+Shift+K to swap the focused view with the next/previous # view in the layout stack riverctl map normal Mod4+Shift J swap next riverctl map normal Mod4+Shift K swap previous # Mod4+Period and Mod4+Comma to focus the next/previous output riverctl map normal Mod4 Period focus-output next riverctl map normal Mod4 Comma focus-output previous # Mod4+Shift+{Period,Comma} to send the focused view to the next/previous output riverctl map normal Mod4+Shift Period send-to-output next riverctl map normal Mod4+Shift Comma send-to-output previous # bump the focused view to the top of the layout stack riverctl map normal Mod4+Shift Return zoom # Mod4+H and Mod4+L to decrease/increase the main ratio of rivertile(1) riverctl map normal Mod4 H send-layout-cmd rivertile "main-ratio -0.05" riverctl map normal Mod4 L send-layout-cmd rivertile "main-ratio +0.05" # Mod4+Shift+H and Mod4+Shift+L to increment/decrement the main count of rivertile(1) riverctl map normal Mod4+Shift H send-layout-cmd rivertile "main-count +1" riverctl map normal Mod4+Shift L send-layout-cmd rivertile "main-count -1" # Mod4+Alt+{H,J,K,L} to move views # riverctl map normal Mod4+Alt H move left 100 # riverctl map normal Mod4+Alt J move down 100 # riverctl map normal Mod4+Alt K move up 100 # riverctl map normal Mod4+Alt L move right 100 # snap views to screen edges riverctl map normal Mod4+Control H snap left riverctl map normal Mod4+Control J snap down riverctl map normal Mod4+Control K snap up riverctl map normal Mod4+Control L snap right # Mod4+Alt+Shif+{H,J,K,L} to resize views # riverctl map normal Mod4+Alt+Shift H resize horizontal -100 # riverctl map normal Mod4+Alt+Shift J resize vertical 100 # riverctl map normal Mod4+Alt+Shift K resize vertical -100 # riverctl map normal Mod4+Alt+Shift L resize horizontal 100 # Mod4 + Left Mouse Button to move views riverctl map-pointer normal Mod4 BTN_LEFT move-view # Mod4 + Right Mouse Button to resize views riverctl map-pointer normal Mod4 BTN_RIGHT resize-view riverctl focus-follows-cursor normal for i in $(seq 1 9); do tags=$((1 << (i - 1))) # focus tag [0-8] riverctl map normal Mod4 "$i" set-focused-tags "$tags" # tag focused view with tag [0-8] riverctl map normal Mod4+Shift "$i" set-view-tags "$tags" # toggle focus of tag [0-8] riverctl map normal Mod4+Control "$i" toggle-focused-tags "$tags" # toggle tag [0-8] of focused view riverctl map normal Mod4+Shift+Control "$i" toggle-view-tags "$tags" done # Mod4+0 to focus all tags # Mod4+Shift+0 to tag focused view with all tags all_tags=$(((1 << 32) - 1)) riverctl map normal Mod4 0 set-focused-tags $all_tags riverctl map normal Mod4+Shift 0 set-view-tags $all_tags riverctl map normal Mod4+Control+Shift 0 toggle-view-tags $all_tags # Mod4+Space to toggle float riverctl map normal Mod4+Control Space toggle-float # Mod4+F to toggle fullscreen riverctl map normal Mod4 F toggle-fullscreen # Mod4+{Up,Right,Down,Left} to change layout orientation riverctl map normal Mod4 Up send-layout-cmd rivertile "main-location top" riverctl map normal Mod4 Right send-layout-cmd rivertile "main-location right" riverctl map normal Mod4 Down send-layout-cmd rivertile "main-location bottom" riverctl map normal Mod4 Left send-layout-cmd rivertile "main-location left" # Declare a passthrough mode. This mode has only a single mapping to return to # normal mode. This makes it useful for testing a nested wayland compositor riverctl declare-mode passthrough # enter passthrough mode riverctl map normal Mod4 F11 enter-mode passthrough # return to normal mode riverctl map passthrough Mod4 F11 enter-mode normal # bindsym Return mode "default" # bindsym Escape mode "default" # bindsym q mode "default" riverctl declare-mode menu riverctl map normal Mod4 M enter-mode menu riverctl map menu None A spawn 'riverctl spawn soundswitch; riverctl enter mode normal' riverctl map menu None M spawn 'riverctl spawn mnts; riverctl enter mode normal' riverctl map menu None N spawn 'riverctl spawn notifmenu; riverctl enter mode normal' riverctl map menu None P spawn 'riverctl spawn passmenu; riverctl enter mode normal' riverctl map menu None R spawn 'riverctl spawn rcmenu; riverctl enter mode normal' riverctl map menu None X spawn 'riverctl spawn "menu -drun"; riverctl enter mode normal' riverctl map menu None Return enter-mode normal riverctl map menu None Escape enter-mode normal riverctl map menu None Q enter-mode normal # Various media key mapping examples for both normal and locked mode which do # not have a modifier for mode in normal locked; do riverctl map $mode None XF86AudioRaiseVolume spawn 'soundswitch -V' riverctl map $mode None XF86AudioLowerVolume spawn 'soundswitch -v' riverctl map $mode None XF86AudioMute spawn 'soundswitch -m' # Control MPRIS aware media players with playerctl (https://github.com/altdesktop/playerctl) riverctl map $mode None XF86AudioMedia spawn 'playerctl -p playerctld play-pause' riverctl map $mode None XF86AudioPlay spawn 'playerctl -p playerctld play-pause' riverctl map $mode None XF86AudioPrev spawn 'playerctl -p playerctld previous' riverctl map $mode None XF86AudioNext spawn 'playerctl -p playerctld next' # Control screen backlight brighness with light (https://github.com/haikarainen/light) riverctl map $mode None XF86MonBrightnessUp spawn 'light -A 5' riverctl map $mode None XF86MonBrightnessDown spawn 'light -U 5' riverctl map $mode None XF86Display spawn 'kanshictl reload' riverctl map $mode None XF86Keyboard spawn 'light -S 0' riverctl map $mode None XF86Favorites spawn 'light -S 100' done # Set background and border color riverctl background-color 0x002b36 riverctl border-color-focused 0x70649a riverctl border-color-unfocused 0x1c1c1c riverctl border-color-urgent 0x9f353a riverctl border-width 2 # Set keyboard repeat rate riverctl set-repeat 70 200 # Make certain views start floating # riverctl float-filter-add app-id float # riverctl float-filter-add title "popup title with spaces" # Set app-ids and titles of views which should use client side decorations # riverctl csd-filter-add app-id "gedit" #riverctl spawn 'once -- s6-svscan ~/.local/share/s6' riverctl spawn 'dbus-update-activation-environment DISPLAY WAYLAND_DISPLAY XDG_CURRENT_DESKTOP' riverctl spawn 'light -S 80' #riverctl spawn 'sleep 1.4 && kanshictl reload' # Set and exec into the default layout generator, rivertile. # River will send the process group of the init executable SIGTERM on exit. riverctl default-layout rivertile exec rivertile -view-padding 5 -outer-padding 0